Wizard Quest
Setup
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Select Difficulty:
Decide how many fairy cards you want to include in your deck based on your desired challenge:- Hard: Remove all Hearts (no fairies).
- Normal (recommended): Include any one of the Hearts.
- Easy: Include any two of the three fairy Hearts.
- Very Easy: Include all three: King, Queen, and Jack of Hearts.
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Deck Composition:
- Always Include: All Spades, Diamonds, and Clubs (39 cards).
- Fairy Hearts: Add the chosen number of fairy cards (0, 1, 2, or 3) to create your final deck.
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Tableau:
- Shuffle the final deck and deal 7 cards face up.
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Draw Pile:
- Place the remaining cards face down.
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Discard Pile:
- Create an empty discard pile.
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Mana Pool:
- Start with 7 mana.
Card Values and Roles
- Card Values:
- Ace: 1
- Number Cards: Their face value (2–10)
- Face Cards (J, Q, K): Each is worth 10
- Fairy Hearts: (K♥, Q♥, J♥) are valued at 10
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Spades (Mana Source):
- Effect: When played, add its face value to your mana pool.
- Example: 6♠ gives +6 mana; King♠ (worth 10) gives +10 mana.
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Diamonds (Spells):
- Casting a Spell: Play a diamond and pay mana equal to its face value.
- Targeting an Enemy:
- If an enemy (Club) is present:
- Choose an enemy whose face value is less than or equal to the diamond’s value. Subtract the mana cost and discard both the diamond and the targeted enemy.
- If no enemy is present or no spell is high enough to cast on an enemy:
- You “fizzle” the spell: discard the spell card without paying its mana cost.
- If an enemy (Club) is present:
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Clubs (Enemies):
- Effect: Clubs remain in the tableau as monsters, with their face value representing their strength.
- Defeating an Enemy:
- A Club can be removed only by casting a spell (Diamond) that meets or exceeds its face value,
- Or, if available, by a fairy (see below) when the enemy’s value is 10 or less.
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Hearts (Fairies):
- Only Present if Chosen in Setup: King, Queen, and/or Jack of Hearts.
- Effect:
- Standard Use: A fairy can defeat an enemy on its own if that enemy’s face value is 10 or less. When used, both the fairy and the enemy are discarded.
- Combo Option: Against an enemy with a face value greater than 10, you may combine a fairy with a diamond spell. In this combo, play the fairy and cast the diamond (paying its mana cost) to defeat the enemy, then discard all three cards.
Gameplay
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Turn Actions:
On each turn, you must play one card from the 7‑card tableau:- Spade: Play to gain mana equal to its face value.
- Diamond: Cast it as a spell:
- If an enemy (Club) is present: Target an enemy whose value is less than or equal to the diamond’s value. Pay the mana cost and discard both the diamond and the enemy.
- If no enemy is present: You must “fizzle” the spell—pay the mana cost and discard the diamond, with no enemy removed.
- Heart (Fairy):
- Standard Use: If an enemy with a face value of 10 or less is available, play a fairy to defeat it; discard both cards.
- Combo Option: To defeat an enemy stronger than 10, combine a fairy with a diamond spell (paying the diamond’s mana cost) and discard the fairy, the diamond, and the enemy.
- Clubs (Enemies): These remain on the tableau until removed by a spell or fairy.
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Refilling the Tableau:
After playing a card (or a combination), remove the used card(s) from the tableau and draw new card(s) from the draw pile to maintain 7 cards (if available). -
No Running:
There is no option to run from a room in this version. -
Winning & Losing:
- Winning: You win if you eventually defeat all enemy cards (Clubs) in the deck and clear the tableau of threats.
- Losing: The game ends in defeat if you attempt to cast a spell without sufficient mana or if no legal moves remain to remove the remaining enemies.
Strategy Considerations
- Difficulty Selection:
- Fewer fairies (Hard/Normal) mean you’ll rely more on building mana and using diamonds wisely.
- More fairies (Easy/Very Easy) provide extra options to remove enemies directly.
- Mana Management:
- Although you start with 7 mana, play Spades early to build a robust reserve for costly spells.
- Spell Timing:
- Avoid a tableau filled solely with diamonds; if no Clubs are present, you’re forced to fizzle spells and lose mana.
- Target Selection:
- When multiple enemy cards are available, target the one that best matches your available spell or fairy strength to conserve resources.
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